This beach was created using Blender and the FLIP Fluids add-on.
It took a lot of trial and error, but I think it turned out better than I expected.
(There are many issues, such as the interval between waves is too short, but…)
Software used :
Blender 3.0
FLIP Fluids
Botaniq
Simulation Resolution : 350
Simulation Bake : 8 hours
Rendering : 22 hours
Video version