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Private Beach(Fluid Simulation)

This beach was created using Blender and the FLIP Fluids add-on.
It took a lot of trial and error, but I think it turned out better than I expected.
(There are many issues, such as the interval between waves is too short, but…)

Software used :
Blender 3.0
FLIP Fluids
Botaniq

Simulation Resolution : 350
Simulation Bake : 8 hours
Rendering : 22 hours

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Video version

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Viewport01(Cycles)

Viewport01(Cycles)

Viewport02

Viewport02